Tuesday, 2 January 2007

YouTube

YouTube is a popular free video sharing Web site which lets users upload, view, and share video clips. Founded in February 2005 by three employees of PayPal, the San Bruno-based service utilizes Adobe Flash technology to display video. The wide variety of site content includes movie and TV clips and music videos, as well as amateur content such as video blogging. Currently staffed by 67 employees, the company was named TIME magazine's "Invention of the Year" for 2006. In October 2006, Google, Inc., announced that it had reached a deal to acquire the company for $1.65 billion USD in Google's stock, the deal closed on 13 November 2006.
Accessibility
On YouTube: Users may submit videos in several common-file formats (such as .mpeg and .avi). YouTube automatically converts them to Flash Video (with extension .flv) and makes them available for online viewing. Flash Video is a popular video format among large hosting sites due to its wide compatibility.

Outside YouTube: Each video is accompanied by the full HTML markup for linking to it and/or embedding it within another page; a small addition to the markup for the latter will make the video autoplay when the page is accessed. These simple cut-and-paste options are popular particularly with users of social/networking sites. Poor experiences have however been cited by members of such sites, where autoplaying embedded YouTube videos has been reported to slow down page loading time or even to cause browsers to crash.

General Concerns: Videos can be downloaded off YouTube's website and viewed offline with various video player applications; however, this may be a violation of copyright.
Download Quality: With the update to Flash G.U.I (Graphic User Interface) file formats, YouTube has had problems with videos loading altogether on the Internet Explorer and Mozilla Firefox web browsers. No news has been given for when this will be repaired
Index sites: Recently many sites had started to bloom while offering an index service, which arranges the content on YouTube by relativity, i.e. links arranged by order of seasons and episodes of a certain show. Some of the sites, such as TvLinks or the recently shut-down Daily-Episodes, gather around them a rather large community of users, which make requests and report bad links.

http://www.youtube.com/


On YouTube: Users may submit videos in several common-file formats. YouTube automatically converts them to the H.263 variant of Flash Video (with extension .flv) and makes them available for online viewing. Flash Video is a popular video format among large hosting sites due to its wide compatibility.
Outside YouTube: Each video is accompanied by the full HTML markup for linking to it and/or embedding it within another page; a small addition to the markup for the latter will make the video autoplay when the page is accessed. These simple cut-and-paste options are popular particularly with users of social/networking sites. Poor experiences have however been cited by members of such sites, where autoplaying embedded YouTube videos has been reported to slow down page loading time or even to cause browsers to crash.
Downloading videos: YouTube itself does not make it easy to download and save videos for offline viewing or editing, but several third-party applications, browser extensions (e.g. the UnPlug and VideoDownloader Firefox extensions) and web sites (SaveTube, VideoDL, KeepVid, ClipNabber, Javimoya ) exist for that purpose.
Index sites: Recently many sites had started to bloom while offering an index service, which arrange the content on YouTube by relativity, ie links arranged by order of seasons and episodes of a certain show. Some of the sites, such as TVLinks, NetworkOne Australia, and WikiRemote which gather around them a rather large community of users, which make requests and report bad links.

ISSUES

Violence
On their 6:30 PM bulletin on June 1, 2006, ITV News in the UK reported that YouTube and sites like it were encouraging violence and bullying amongst teenagers, who were filming fights on their mobile phones and then uploading them to YouTube. While the site provides a function for reporting excessively violent videos, the news report stated that communication with the company was difficult.

Domain name problem
YouTube's immense success has unintentionally affected the business for an American company, Universal Tube and Rollerform Equipment Corp., whose website, http://www.utube.com, has frequently been shut down by extremely high numbers of visitors unsure about the spelling of YouTube's domain name. At the beginning of November 2006, Universal Tube filed suit in federal court against YouTube.
Utube, based out of Perrysburg, Ohio, has requested as part of their suit that the youtube.com domain be transferred to them.

Banning
On December 3, 2006 Iran blocked YouTube and several other sites in an attempt to impede "corrupting" foreign films and music.

COPY RIGHT


YouTube policy does not allow content to be uploaded by anyone not permitted by United States copyright law to do so, and the company frequently removes uploaded infringing content. Nonetheless, a large amount of it continues to be uploaded. Generally, unless the copyright holder reports them, YouTube only discovers these videos via indications within the YouTube community through self-policing. The primary way in which YouTube identifies the content of a video is through the search terms that uploaders associate with clips. Some users have taken to creating alternative words as search terms to be entered when uploading specific type of files (similar to the deliberate misspelling of band names on MP3 filesharing networks). For a short time, members could also report one another. The service offers a flagging feature, intended as a means for reporting questionable content, including that which might constitute copyright infringement. However, the feature can be susceptible to abuse; for a time, some users were flagging other users' original content for copyright violations, purely out of spite. YouTube proceeded to remove copyright infringement from the list of offenses flaggable by members.
On October 5, 2006 the Japanese Society for Rights of Authors, Composers and Publishers (JASRAC) had their copyright complaints regarding Japanese media on YouTube finalized. Thousands of media from popular Japanese artists (such as Tokyo Jihen and various other music including Jpop) were removed.
When CBS and Universal Music Group signed agreements to provide content to YouTube on October 9, they also announced that they would use new technology that will help them find copyrighted material and remove it.
TV journalist Robert Tur filed the first lawsuit against the company in summer 2006, alleging copyright infringement for hosting a number of famous news clips without permission. The case has yet to be resolved.
On November 9th, 2006, Artie Lange said his lawyer was in talks with YouTube, after finding his entire DVD, It's the Whiskey Talking, available for free on their site. Artie said he will either demand money from them, or else he will sue.
Content owners are not just targeting YouTube for copyright infringements on the site, but they are also targeting third party websites that link to infringing content on YouTube and other video sharing sites. For example QuickSilverScreen vs. Fox Daily Episodes vs. Fox and Columbia vs. Slashfilm. The liability of linking remains a grey area with cases for and against. The law in the US currently leans towards website owners being liable for infringing links although they are often protected by the DMCA providing they take down infringing content when issued with a takedown notice. However, a recent court ruling in the US found Google not to be liable for linking to infringing content.

POSSIBLE TO CONTROL

IMPACT FOR THE GOVERNMENT

CONTROL OVER ITS USE

Synergy

How a media institution tries to use its various products to sell one another (e.g. film and soundtrack and video game, etc.)

Personalisation

Enjoying a personalised media experience through your laptop, mobile, Yahoo page and by setting favourites in your free digibox, Sky digital, etc.

Connectivity

The ability for technology to connect to the internet.


Trojan horse

Getting one type of technology into the home via another and thus generating consumer interest (for instance DVD via PS2).

Hegemony

To possess hegemony means that a producer’s ideas or products dominate a particular market, audience or consumers. For instance, Apple dominates the MP3 player market.

Democratisation

Wider availability of media technology through cheaper prices, libraries, convergence, etc..

Monday, 11 December 2006

websites

Links

General

http://www.imdb.com/ - The essential film reference source on the internet.
http://www.imsdb.com/ - A film script database.
http://www.sbbfc.co.uk/ - The British Board of Film Classification’s student site.
http://www.bfi.org.uk/ - The British Film Institute.
http://www.rottentomatoes.com/ - A useful film review site.
http://www.mediaguardian.co.uk/ - The place to find all things new and exciting. You’ll have to register but it’s free.
The University of Wales, Aberystwyth (Media Department) - Hundreds of links, undergraduate essays and generally useful items. Be sure to look at the
‘Semiotics for Beginners’ section.
www.filmeducation.org/filmlibrary.html - If you look carefully there are many useful items here on all aspects of Media Studies.
http://www.theory.org.uk/ - Leeds University’s site on media theory.
http://www.rajar.co.uk/ - Radio audience figures.
http://www.barb.co.uk/ - Broadcasters Audience Research Board. Useful for audience analysis.
http://www.asa.org.uk/ - The Advertising Standards Authority
http://community.ocr.org.uk/community/mediastudies-a/home - Resources directly from the exam board OCR (for AS/A2). Here you’ll find sample answers, amongst other things.
Other media teachers’ and schools’ websites
The A Level Media Studies Page - A site made by a teacher. There are lots of useful items on this site. It can be a little slow owing to the overuse of graphical elements, though.
http://www.studymedia.co.uk/ - Although not all aimed at exam boards we teach, there’s lots of use here.
http://www.longroadmedia.com/ - Long Road College in Cambridge
mediaschool.blogspot.com - The thoroughly insightful blog by Steve Connolly.

Gender & TV Sitcom

www.guardian.co.uk/gender/story/0,11812,670775,00.html - What are men today? A long article on how men are presented and targetted by the media, with some useful material on sitcoms.
www.staff.livjm.ac.uk/mcclpapa/research/jmumr/tzioumakis.html - An analysis of Friends in terms of traditional family structures.
www.guardian.co.uk/tv_and_radio/story/0,3604,525140,00.html - The ‘problem’ with Will’s homosexuality in Will and Grace.
New Media Technologies
www.wired.com/wired - How enlightened: a technology magazine that puts its entire contents online about a month after publication. Fully searchable and highly recommended.
http://www.mediaguardian.co.uk/ - You will need to register but it’s free. The ‘new media’ section is particularly useful.
http://www.rssmediastudies.co.uk/www.webopedia.com - Stuck with the new technologies jargon? Type the word or acronym in the search box to find true knowledge (or a complicated definition that confuses you even more; results can be variable).
bbc.co.uk/news/technology - Passages for the comprehension part of the exam have been taken from here, so it will pay to keep up with developments.
http://www.howstuffworks.com/ - If you like taking things apart to see how they work you’ll love this site. If you don’t it’s still useful (eg how does a steadycam work?)

Film Genre

www.bfi.org.uk/collections/release/mildred/index.html - The BFI have been busy writing about Mildred Pierce: handy!
www.filmsite.org/doub.html - Lots on Double Indemnity
www.moderntimes.com/bab/di.htm - Double Indemnity - More useful material.
www.imagesjournal.com/issue02/infocus/double.htm - Double Indemnity anyone?
www.culturecourt.com/F/Noir/DIndemnity.htm- And another Double Indemnity site…
http://film.guardian.co.uk/Century_Of_Films/Story/0,4135,91758,00.html - An article on Double Indemnity and more links.
www.germanhollywood.com/noir.html- There’s a useful checklist of the conventions of film noir here.

Production Work

http://www.filmmaking.com/ - A very comprehensive resource covering many aspects of your production work. Also useful if you want information about potential backers for your next film …
http://www.exposure.co.uk/eejit/index.html - The Eejit’s Guide to Filmmaking. As you can guess from the title, this site has tips and guidance on constructing your production.
http://www.imperica.com/index.php?option=articles&task=viewarticle&artid=55&Itemid=3 - A useful site which has plenty of information on the technicalities of filming such as the 180 degree rule etc.
http://www.asa.org.uk/ - The Advertising Standards Authority. This will be useful if you are doing the charity adverts/campaign production option.
http://media.guardian.co.uk/creative/ads/0,1033,533544,00.html - A chance to study recent adverts and their makers.
www.adassoc.org.uk/inform/content.html - A very full guide to what advertising agencies do and lots more. (Produced by the Advertising Association)
www.mediaknowall.com/gcse/advertising/advintro.html - A very good introduction to advertising.
www.tbwa.co.uk/ - The website of the advertising agency TBWA. See examples of their adverts for customers including FCUK and John Smith’s. Each has a short explanation of the thinking behind the work.
http://www.3dtext.com/ - Make titles for your magazine pages (or anything else!) - much better than WordArt.
http://www.cooltext.com/ - Another very good site for creating titles.
http://www.1001fonts.com/ - Although you can’t install fonts at school, the preview is a good way of generating a title. Use Photoshop or GIMP to alter the colour of the background and the text to suit your production.
http://www.cdcovers.cc/ - High quality scans of CD and DVD covers.
http://docs.gimp.org/en/ - The ‘User Manual’ for GIMP. Use it before asking!

Critical Research: Women & Film

www.bfi.org.uk/nationallibrary/collections/16+/ - An index of the bfi’s study guides, including two on ‘Strong Women’. Lots of case study material.
New York Women in Film & Television - Lots of useful things here. For example you can get statistics about women in the film industry.
http://www.wmm.com/ - ‘Women Make Movies’ site.
Representation of Youth in An Angel at My Table - A page from the Film Education site.
http://www.people.virginia.edu/~pm9k/libsci/womFilm.html - ‘Women in Cinema: A Reference Guide’. Possibly the most compendious listing of resources ever. Now you have no excuses…
http://markov.utstat.toronto.edu/mfulford/quizzes.html - Quiz your knowledge of women in film!
http://news.bbc.co.uk/1/hi/entertainment/film/2420713.stm - An article entitled ‘Women Directors Fight Back’.
http://news.bbc.co.uk/1/hi/entertainment/film/3006943.stm - An article entitled ‘Boost for women film-makers’.
http://news.bbc.co.uk/1/hi/entertainment/film/2098046.stm - An article entitled ‘Female film-makers ‘face struggle'’.

Radio & Television News

www.sky.com/skynews/article/0,,31300-1010414,00.html - Sky’s student pages, with material aimed at all ages up to undergraduate level.
http://www.rajar.co.uk/ - Radio audience figures.
http://www.barb.co.uk/ - Broadcasters Audience Research Board. Useful for audience analysis.
http://www.pcc.org.uk/ - The Press Complaints Commission.
http://www.ofcom.org.uk/ Ofcom are the regulator of the communications industry.
www.channel4.com/breakingthenews Learn about the process of constructing news sequences and have a go yourself!

film terms

Camera angle, shot, movement and position

establishing shot - eg shot of a building to show that what follows occurs inside;
master shot - a shot that is returned to at the beginning or end of ’sections’;
close-up;
long shot;
wide shot;
two-shot - two people in the shot;
high angle - the camera looks down on the subject;
low angle - the camera looks up at the subject;
aerial shot - shot from above;
point of view;
pan - camera movement from side to side from a fixed position;
crane - filmed with the help of a crane;
tilt - like ‘pan’ but up and down;
track - follow alongside the subject;
dolly - the dolly is a short piece of track that allows movement either backwards and forwards or from side to side;
zoom/reverse zoom;
framing - the composition of a shot and the relationship of the elements within it;
composition - what is included in a shot;
hand-held;
steadicam - like a hand-held camera but ’steadier’.

Editing

Sound and vision editing - cut; fade; wipe; edit;
FX - often used in the credits of programmes where the edit is enhanced. For example a sword may be used to make the wipe from one shot to the next;
dissolve;
long take - the time between edits is called a ‘take’;
superimpose;
slow motion;
synchronous/asynchronous sound - the sound matches the action/or not.

Sound

Soundtrack;
theme tune;
incidental music - used to create particular emotions (eg fear, sympathy) at key moments;
sound effects;
ambient sound - the sound from within the scene eg a radio;
dialogue - people speaking;
voiceover;
mode of address/direct address - do the people in the scene speak to you, are they angry, sarcastic, patronising?

Special effects

Graphics - pictures;
captions - used to establish location. Spielberg uses this in Close Encounters of the Third Kind to add credibility and authenticity;
computer generated images (CGI);
animation - Indiana Jones and the Temple of Doom makes use of hand-drawn animation during the famous mining car chase;
pyrotechnics - fire, explosions, fireworks etc;
stunts;
models - these can be big or little. Think of the ship in ‘Titanic’ as it sinks (big) and the space ships in Star Wars (little);
back projection - a technique used to display an image behind a person/set. Often achieved using a ‘blue screen’.

Mise-en-Scene

Location;
set;
studio/set design;
costume;
properties;
ambient lighting - day light, lamp light that makes up part of the production eg a streetlamp;
artificial lighting;
production design period/era;
colour design - remember colours have powerful connotations.

NMT resources

NMT Research sources

Obviously the internet is your primary source of up to date new media news. Good sites to keep a regular eye on (using RSS feeds is highly recommended for this) are:

www.bbc.co.uk/news/technology
http://www.wired.com/
www.wired.com/wired
www.mediaguardian.co.uk
http://rssmedia.blogspot.com/

Also worth investigation is the BBC’s Click programme/site, which features loads of short(ish) video clips about technology, much of it with a new media slant.

NMT Key Concepts

NMT Key Concepts

Convergence. This is the term to describe the process of multiple technologies being brought together to form a new product. Games consoles are an excellent example of this as they frequently fuse gaming technology with DVD playing, CD/audio playing and recording, accessing the internet, and camera usage.

Personalisation. A characteristic of many NMTs is their ability to offer users a personalised experience. For example, Sky+ allows users to personalise their viewing schedule including the ability to pause live TV and automatically record their favourite programmes. iPods and the iTunes store allow music to be more personalised than ever, with users enjoying the ability to buy just the tracks they want from an album and then listen to them anywhere.

Interactivity. Interactivity is a two-way communication and in the context of NMTs means content that is reactive to the audience’s choices. Traditional TV is very un-interactive, whereas interactive TV encourages the audience to be less passive. The truth is even interactive TV isn’t very interactive in that the choices are limited and the influence of the audience on content minimal. As a concept, though, it’s important: look out for examples of how audiences are encouraged to engage with media rather than simply consuming.

Linear / Non-linear. Linear experiences are those that move in a straight line from start to finish. Watching a film at the cinema is a very linear experience in that you start watching at the beginning of the film and finish watching when it ends. Interactive TV allows the audience to experience programmes in a number of ways by offering features such as an alternative voiceover, extra video footage or explanatory text. When used, each individual will have a unique experience of the programme depending on when he or she presses the red button. The viewing experience therefore can be described as non-linear.

Democratisation. The ability to communicate your opinions and ideas, or share your creative output has never been easier thanks to new media technologies. Blogging, the creation of your own TV schedule, on-demand and personalised content are all examples of how some power is now in the hands of ordinary people. The digital divide shouldn’t be forgotten, however; not everyone has internet access never mind a blog.

Digitisation. At its most basic form all digital material, whether it is a picture, plain text or a movie, is made up of a (long) series of 1s and 0s. You don’t need to know much about this other than having an awareness that this means the material can be reproduced perfectly by a computer (or computerised system, like a Sky+ box) and transported more effectively, across the internet, for example; the material can arrive in any order because the receiver can reorder it and, because it is digital, it will be reproduced perfectly.

5 pionts

Institution

Some media theorists have unfortunately seen fit to muddy the previously clearish waters around the notion of institition. Basic media thinking is that the student never loses sight of the text as commercial product, as something made in order first and foremost to be sold. While consumption of media output is very broad, vast to the point of being global, ownership of the means of most media production is still concentrated in the hands of relatively few members of ruling political, capitalist and/or intellectual elites. There are some minor holes in these ideas (there are independent film and music producers, for instance) but although elsewhere there is the ever-prolific Indian Bombay-based film industry (Bollywood), Hollywood and the giant U.S. music companies still seem dominant global forces.
How the concept of ‘institution’ has been complicated is because the term has been extended to include text in the context of its audience. It can be argued that film or music only exist in the mind of their beholder, as it were, which makes audience consumption and all its variables absolutely crucial. While agreeing with this, I cannot see the need to include this in the concept of ‘institution’.
Grappling with ‘institution’ entails forming an understanding of economic practices such as monopolies, vertical and horizontal integration. The relationship between institution (in the simpler sense), text and consumer, the nature of particular institutions and how they operate are fundamental to media study and are especially important also to AS topic New Media Technologies.

Audience

This term is something of a misnomer as ‘audience’ strictly-speaking refers to hearing (Latin-’audio’), but there seems no better term available. Also it can be argued that ‘audience’ is used too loosely and bandied about without precisecare. So problems beset this term even before embarking upon the still live issue of whether an audience needs the protection of censorship and certification.

What audience theory was formulated in the earlier part of the twentieth century seems to view texts as being highly-manipulative, audiences as being unquestioning in their consumption of whatever they viewed, instantly open to whatever political or economic messages came their way via the mass media. To illustrate this viewpoint, cultural theorists would cite propaganda films produced by the State in Communist USSR and Nazi Germany, or Orson Welles’ War Of The Worlds wireless broadcast. All of these are deemed to have had significant impact upon audiences. Moving into the 1960s sociologists and media theorists maintained the view of audiences as empty vessels susceptible to adult influences and the urgings of advertisers (I am thinking here of the so called Bobo doll experiment and Vance Packard’s anxieties about consumerism).

Then come the counter theories. The French ‘Cahier’ writers such as Truffaut and Godard had radically altered film theory, re-evaluating and redefining film, raising it to high cultural and artistic status rather than a generator of sleazy low social and sexual standards. Some commentators had even argued that TV watching produced a trance-like effect akin to taking drugs, now media theorists like Marie Davies conversely put forward that TV was an educating medium that stimulated sophisticated textual understanding. ‘Media literacy’ came to be used and is arguably still a contentious issue. Audiences were discussed as being complex, in need of detailed analysis and explanation. Rather than vacant consumers, audience members became active participants in forming meanings and it was recognised that individuals bring all sorts of knowledge and awareness to media products.

Hartley in 1982 listed a number of ’subjectivities’ that help to define an individual:

Self
Gender
Age group
Family
Class
Nation
Ethnicity
This list was added to by John Fiske thus:
Education
Religion
Political allegiance
Region
Urban v. rural background.

Members of an audience bring some or all of these to their consumption of a media text perhaps besides others such as experience and enjoyment of othermedia texts. This enables them to form their own responses to texts. Theory now focuses much more on how audiences use texts, often referred to as ‘uses and gratifications’. According to earlier thinking, audiences were considered too susceptible to ‘preferred’ readings, interpretations in line with the producers’ intentions. Now there is plenty of theoretical room for ‘negotiated’ readings when part only of an intended meaning is accepted and ‘oppositional’ readings when a counter-interpretation (sometimes called an ‘abberant’ reading) is formed.

It is advisable to see audience as a problematic and complex concept. We form audiences for different products. Any one group of people forming an audience is going to have a diverse mixture of media interests and consumption patterns. In a sense there is such potential for a wealth of different understandings (in the widest possible sense of the word) in a given audience for a product, so that a body of people may come away from viewing a film with markedly differing attitudes to what they have seen, that perhaps talk of audience as a unified body of consumers is far too simplistic. Because of this it is possible to argue that in a sense audience does not exist. However, producers of media texts will continue creating markets, i.e. audiences, for their products regardless of our theoretical uncertainty.

Censorship

Censorship in one form or another has long existed in relation to art and writing. Look closely enough and you’ll find sex and violence in ancient myths and legends from Homer to the Bible which then transfer into artistic depictions created in Renaissance times that led at least one Pope to confiscate paintings and imprison artists. All those muscular thighs, exposed virginal bosoms, naked infants encouraging voyeuristic tendencies in holy places, not to mention close encounters with Michelangelo’s works in marble! Protestants, not to be left out, of course prohibited dramatic representation.

Democratisation in art (as in politics) resulted in secular subject matter, ordinary people with ordinary bodies having ordinary experiences. Then along came film, a massively popular medium that the Establishment (the State, the Church, etc.) soon felt needed controlling. Along came the Hays Code in the USA which would seem thoroughly ludicrous to us were it not that there are still allegations (all unproven) about the risks of film disturbing, corrupting, stimulating audiences to maim, rape and kill. This means that there remains much pressure to protect audiences from supposed cinema excess.

We live at a time when many leading commentators find a differentiation between the highbrow and lowbrow in our culture harder to define (as proof, note the increasingly radical and risqué modern interpretations of well-known and established operas as directors strive to appear modern alongside progressive artistic developments elsewhere).

Since the 1950s, film has achieved artistic respectability, although possibly the technical cleverness of modern film, especially CGI, and the over-emphasis on realism could lead film to be accused of latterly going down the road of gimmickry at the cost of deeper filmic engagement and audience satisfaction. If no longer striving to be properly affective, does film still require heavy chaperoning? If all that film can luridly depict and more is available through the Internet in one way or another, is there any point at all any more in its censorship?

Representation

Put simply, this is the study of the characters in a text, their actions/behaviour and the settings they are placed in. For example, what sort of man is Jerry Maguire presented as being, what kind of world does he inhabit? The world and characters created in a media text are often complex and dynamic. Representational meanings may be created on a number of levels and they react and develop within the narrative.

An actor plays a character in a film through his appearance and voice, gestures, facial and body language, and articulation of the script. The character is created out of these signifiers as well as others such as camera shots and editing. This is how representation is built up. As a concept, representation is perhaps the most fundamental of all media concepts as it encompasses everything to do with visual, auditory, technical and structural meanings that we may or may not find reflect the meanings we attribute to the world we are part of.

We do not so much seek out media representations for reinforcement of our own perceptions of our reality as allow the media to form and shape those perceptions. The process of media representation is complex. Our relationship with such representation text by text is also complex and dynamic, in line with audience theories about preferred, negotiated and oppositional readings. The relationship of mediated reality/realities to the reality we experience around us first-hand is similarly complex and should not be assumed.

Representation cuts across visual, print and music media. Textual producers create a world, a setting and then ‘people’ it with characters, encoding visual and verbal meanings. Fictionalising is of the essence, even with social realist and documentary texts. The producer is responsible for representations created. It is the task of the student to detect and articulate the layers of meaning a text may seem to contain, consider and discuss their artistic, filmic and cultural significances.

What does convergence mean?

If you look up the dictionary definition of ‘converge’ you will find something like ‘to move towards or meet at one point’. ‘Convergence’ is the process of moving towards the same point, a coming together, often to create something new.
Convergence isn’t a concept new to Media Studies. Think about the development of cinema: Photographs were first, then a series of linked photographs giving the illusion of movement (film), and then sound was added. Although now taken for granted, the basic technology behind cinema was once considered ‘new technology’. The convergence of the various technologies allowed for a new whole.

Convergence and digital television

In terms of your exam, convergence is most usefully observed in digital television. Think about the recently separate technologies that are now important features of many television systems: Television pictures and sound; CD quality, surround sound; interactive, computer-style menus; an Internet connection. This is a very basic outline but as you can see these ‘ingredients’ lead to a much-enhanced experience. Instead of choosing one of five channels, you can now select from hundreds. Instead of watching a football match from the angle the channel selects, you can choose your own. You can even play along to some TV games shows. The expansion of choice doesn’t end there. What about shopping, or banking? Or buying the music you’ve just been listening to? Convergence has benefits for the audience and the television provider.

The audience

People may complain about new technology that is too complicated and out of date quickly, but convergence generally means that the audience has more choice, or an enhanced experience, or both. Games consoles illustrate this point. You can have a machine that plays games. Or you can have a machine that plays games, CDs, shows DVD movies, allows you to edit your home video footage and put it on the internet for others to see, record your favourite television programme, connect you with others so you can play against them, and use the Internet. Or at least, in theory you can have a machine that does all this and more. Why? Largely because computer technology has seeped into almost every aspect of our lives. And the future? It won’t be too long before your home has a wireless network delivering high quality digital media around your home with a high-speed Internet connection. Through this system you will be able to download and access music, films and information from any room in your house. If you think this sounds fanciful look up ‘freestyle’ or ‘mira’ on Microsoft’s website. These technologies will make this sort of integration possible, at the same time as significantly altering media consumption habits. Microsoft views the PC as the centre of this technology, whereas others, such as Moxi Digital, see the set top box as the answer. Whichever system becomes the accepted standard, the principal behind it is perhaps the ultimate example of convergence, with computer technology at the heart of the delivery and distribution of all your media consumption.
The institutions

Media institutions have grasped new technologies and the concept of convergence for the benefit of audiences, right? Wrong. One thing drives these institutions: money.
Sony is good example. In offering Playstation 3 it is doing more than selling a games console. It is selling a Sony Blu-Ray DVD player, a Sony stereo system and a Sony system capable of connecting with other Sony products, like a digital camera or a camcorder. If you have a Playstation 3, you can play music by artists signed to the Sony record label, possibly bought over the internet using the Playstation itself. Sony is seeking market dominance and brand loyalty, made easier through convergence. Just like the three letters in the corner of the screen when you watch a certain music channel, Sony products say ‘Sony’ on them so that you know who made it, as does everyone else. Convergence allows a widening of the range of products a company can sell. Who makes a television that works well with a Sony Playstation? In your exam mentioning Sony in any great detail may not be a good idea as everyone else may do the same. However, the principle is easy to see.

Convergence also allows media companies to enter new areas in which they may not have had a strong position. The internet concerns media institutions for a number of reasons. It isn’t regulated, other people are making lots of money using it, and it provides entertainment in a way they don’t usually operate. This list could be longer. Some companies have attempted to solve this problem through convergence, Sky for example. In some ways the internet takes custom from Sky in that people can be entertained in other ways. But what if you are using the Internet through your Sky Digital connection? Sky not only enters the Internet arena, it also finds out where you go, what you like to see and presumably then uses this information to modify its existing output. You pay Sky and it gets free market research. And not just that. News Corp., ultimate owner of Sky now owns MySpace. Not only is the technology convergent but so is the business model.

Summary

Convergence is important because it is a principle that allows the enhancement of many aspects of our lives. It is also important because in many ways it is the future of media studies. How can we consider a film without considering the computer technology used to create part or all of it? Or not look at the newspaper website in conjunction with the newspaper itself? Media companies are also investing heavily in convergent technology. Windows Vista looks likely to extend the reach of the home computer still further into the living rooms of the world. There’s also the PlayStation 3 to consider, as well as mobile phones that can do more than ever, including take photographs, browse the internet, edit videos, and even make voice calls.As the technologies converge (move to one point) so the possibilities become wider.

Monday, 4 December 2006

HD

The HD DVD disc is designed to be the successor to the DVD format by its capacity to accommodate high-definition video. Its unique ability to do so is done by its use of a 405 nm blue-violet laser which allows more information to be stored digitally in the same amount of physical space. In comparison to Blu-ray Disc, which also uses a blue laser, HD DVD has less information capacity per layer (15 gigabytes instead of 25). HD DVD shares the same basic disc structure as a standard DVD: back-to-back bonding of two 0.6 mm thick, 120 mm diameter substrates. The 30 GB dual-layer HD DVDs have been used on nearly every movie released in this format.

Compatibility

Backward compatibility will be available with all HD DVD players, allowing consumers to have a single drive in their homes to play both HD DVD and DVD discs. There is also a hybrid HD DVD which contains both DVD and HD DVD versions of the same movie on a single disc, providing smoother transition for the studios in terms of publishing movies, and letting consumers with only DVD drives still use the discs. DVD disc replication companies can continue using their current production equipment with only minor alterations when changing over to the format of HD DVD replication. Due to the structure of the single-lens optical head, both red and blue laser diodes can be used in smaller, more compact HD DVD players.

The first HD DVD titles released on April 18, 2006 were The Last Samurai, Million Dollar Baby, The Phantom of the Opera by Warner Home Video; and Serenity by Universal Studios. To date, 125 titles have been released worldwide, 88 in the United States and 37 in Japan.

Marketing

A $150 million dollar advertising campaign is being planned for the HD DVD. The campaign is being handled by Goodby Silverstein & Partners, the same agency that created the "Got Milk?" campaign.

The campaign will encompass all media: Print, Internet, television, and other outlets. All advertising will boast the tagline "The Look and Sound of Perfect." A new Web site was also launched on July 11, 2006, which touts the HD DVD's superior video and audio capabilities and includes trailers of HD DVD movies.